

When breaking a block, a tool and its enchantments do its speed value as "damage" to a block every game tick, and when that value equals or exceeds the block's hardness, the block breaks. The total time to break a block is always a multiple of 1⁄ 20 of a second, or 1 game tick any remainder is rounded up to the next tick. If the player's feet are not touching the ground, an additional 5x penalty is added this causes players floating in water to break blocks 25x slower than if they had been standing on land. If the player's head is underwater and they are not wearing a helmet with the Aqua Affinity enchantment, breaking a block takes 5 times as long. The speed is also increased by (20×level)% per level of Haste, while Mining Fatigue decreases it by 70% for level I, 91% for level II, 99.73% for level III, and 99.919% for all other levels. For example, Efficiency I adds 2 to the value, while Efficiency V adds 26.
ICE XP LODESTONE PLUS
If the level of Efficiency is not 0, then the level squared plus 1 is added to the tool speed. If a proper tool is used, the tool speed is further increased by the Efficiency enchantment. If the tool helps, then it increases digging speed by a constant multiplier, given in the following table:ġ.5 (5 on wool, 15 on cobwebs and leaves)Īdditional (1+level 2) when using the proper toolĪdditional (20×level)% per level of Haste The base time in seconds is the block's hardness multiplied by 1.5 if the player can harvest the block with the current tool, or 5 if the player cannot.Īssuming that the player can harvest the block, the next check is whether the player's tool increases the breaking speed for the block. Every block has a hardness value, which determines the base amount of breaking time if the player hits it with their bare hands. The player's digging speed is controlled by three factors: the block being broken, the item the player is currently wielding, and the mining penalties affecting the player. On spectator mode a player can't break blocks in any way, and on creative mode all blocks are breakable unless the player is holding a sword, trident, or debug stick. On survival mode, however, some blocks are unbreakable, like bedrock, and on adventure mode all blocks are unbreakable unless the player has a item/tool with the can_destroy NBT tag. The player can even dig while jumping, swimming, or riding, although this reduces the breaking speed. The player can move freely while breaking blocks. Progress is also reset whenever the breaking control is released. The progress for breaking a block is reset if the target block changes while breaking. In Java Edition, one can be acquired using the command /give: /give diamond_pickaxe If the tool has the blue Unbreakable tag under its enchantment and name, it does not break under any circumstances. The downside is that tools have durability, and so they eventually wear out. The player can also use shovels and axes to speed up the breaking of dirt and wood-type blocks (respectively), although, with the exception of snow, they are not required to get the resource drop. For harder blocks like iron ore or obsidian, a pickaxe made from a higher-tier material is required. In particular, to obtain resources from stone or metal-type blocks, the player must use a pickaxe. After the cracks completely cover the block, it breaks and depending on the type of block and the tool being wielded, it may be harvested for resources.Īlthough many blocks can be harvested with bare hands, certain ones require the use of a tool. In Bedrock Edition, the range is 5 blocks when using a keyboard/mouse or controller input, and when using touch input, the range is 12 blocks in Creative mode and 6 blocks otherwise.īlocks are marked with a wireframe cube outline, making the current target easily visible. In Java Edition, this range is 5 blocks in Creative mode, and 4.5 blocks otherwise. If the player is within range of the target, the player's hand begins swinging, making a repetitive "thump" noise as the player hits the block, and cracks appear. Breaking is accomplished by holding down the destroy button while the cursor is over a block.
